# firedrakevr.com ## Posts - [](https://firedrakevr.com/3116-2/): Dev Update: Sometimes the best ideas are the unexpected ones. I’ve been nose to the grindstone for the past week, pulling 12-hour days fixing, refining, and polishing the world. As the Firedrake universe starts to solidify, it somehow manages to get bigger every single day. Every improvement seems to reveal three more things I want to add. But… For years I’ve had this idea sitting in the back of my mind. What if there was a Firedrake adventure where you’re trapped inside a village while some monstrous horror stalks you through the streets? Your only goal is to survive long […] - [Back at it on the last day of the year!](https://firedrakevr.com/back-at-it-ont-he-last-day-of-the-year/): Back in the dev chair today for the next sprint. Have a week planned to really tighten up the gameplay and add a few new features and have a new headset to test on! Also played a bit with some new AI imgen tools to create a new poster. These tools are getting good. - [Firedrake VR – Latest Update!](https://firedrakevr.com/firedrake-vr-latest-update/): Step into the dungeon and experience VR combat like never before!VR #FiredrakeVR #MetaQuest #IndieGameDev #VRGaming - [Testing the Smashing of Things In FiredrakeVR](https://firedrakevr.com/testing-the-smashing-of-things-in-firedrakevr/): Working on the live prototype for the smashing interactions deep in the dungeons of FiredrakeVR! I’ve always wanted the world to feel alive… where almost everything reacts to the player’s touch. Ideally, you could smash, break, or shatter nearly every object in sight. But, given the limits of mobile VR performance, I’ve had to make some tough choices. So for now, the focus is on the fun stuff — vases, crates, bottles — all those classic dungeon props just begging to be smashed into pieces. There’s something deeply satisfying about watching shards and splinters fly after a solid swing. It’s […] - [A walkabout in the firedrakeVR world.](https://firedrakevr.com/a-walkabout-in-the-firedrakevr-world/): Walk about the dungeon. A live feed from the Quest 2 with OVR metrics to gauge how the app is playing. It’s playing great performance wise! - [Dev Blog: Combat Update!](https://firedrakevr.com/dev-blog-combat-update/): For the past couple of weeks, I’ve been deep in the dungeon, fully focused on refining Firedrake’s melee combat. This has always felt like the weakest part of the game during early builds and prototypes, and it was time to fix that. Now, I’ll admit, this isn’t the full-blown “physics-based melee” system you see in some of the big sword-and-sorcery VR titles (not yet, anyway). I’d love to build a truly reactive combat model where blades clash and parries feel physical, but that level of system takes a ton of time and research… and right now, Firedrake needs to keep […] - [The Lost Level](https://firedrakevr.com/the-lost-level/): Or so I thought. I remembered building a ladder system way back in the prototyping phase. I was sure I had made a prefab, which meant it should’ve been as simple as drag-and-drop. But when I went looking for it, I couldn’t find it anywhere. Even stranger, I couldn’t find the original level I remembered testing it in. This is one of the perils of being a solo dev. When you’re juggling bugs, level design, mechanics, and optimization, things blur together. Projects split, files move, and sometimes whole levels just… vanish. After some head-scratching and digging, I finally tracked it […] - [New screenshots from the Quest 2](https://firedrakevr.com/new-screenshots-from-the-quest-2/) - [Firedrake Dev Log: Website](https://firedrakevr.com/firedrake-dev-log-website/): Firedrake Dev Log Where to even begin? The past few months have been a blur of code, dungeon walls, and endless playtesting. I’ve crawled through every corner of every level, squashing bugs, polishing mechanics, and making sure the game feels smooth and fun from start to finish. Now that the build is running like a champ, I’ve shifted gears to something just as important and that is getting Firedrake out into the world. That means social media, a proper website, and a place for players to connect (and maybe throw some coin at the project). The new site is live […] - [The World Of Firedrake](https://firedrakevr.com/the-world-of-firedrake/): The world of Dorin has known a century of peace, its kingdoms thriving since the banishment of ancient evils. For generations, the shadow was nothing more than a tale to frighten children. But now, the winds carry whispers again. Villages vanish overnight. Caravans never reach their destinations. In the black hours, shapes move where no light should be. The Necromages of Ozmot have returned. From the depths of forgotten crypts, they rise once more—abducting the living to swell their ranks of the unlifeless. What was once legend now stalks the land… and the darkness is hungry. - [Splash Page Moc-up](https://firedrakevr.com/rooper-number-1/): The Necromages of OzmotBorn of shadow and corruption, the Necromages are the dread servants of Ozmot—sorcerers who traded their mortal souls for dominion over the dead. Cloaked in rotting robes and crowned with bone talismans, they command legions of unlifeless thralls, binding flesh and spirit alike to their will. Feared across the realms, the Necromages scour battlefields and cities alike, harvesting the fallen to swell their endless armies. Where they march, the air grows cold, the light falters, and hope itself begins to wither. They are not merely conjurers of death—they are its architects, reshaping the world in Ozmot’s image […] - [The Unlifeless!](https://firedrakevr.com/hello-world/): Neither living nor truly dead, the Unlifeless are the husks raised by the Necromages of Ozmot. Stripped of will and memory, these wretches stumble forward in endless obedience, their hollow eyes glowing with the sorcery that binds them. Forged from the stolen bodies of villagers, soldiers, and wanderers, the Unlifeless know no pain, no fear, and no mercy. They march in silence, their ranks swelling with every fallen foe, until whole legions of the once-living answer only to Ozmot’s call. They are more than an army—they are a warning of what awaits all who fall to the Necromages’ grasp: a […] ## Pages - [News](https://firedrakevr.com/news/) - [Contact](https://firedrakevr.com/contact/): contact us You can find us at Let’s get in touch We are optimists who love to work together - [Story](https://firedrakevr.com/services/): The Story - [Support](https://firedrakevr.com/about/): support Privacy Policy. We don’t track anything or use your data in any way, We don’t capture it and we don’t store it. We just don’t have the time of inclination to do any of that. Some of the third party sites might track you data, but we don’t. . - [Home](https://firedrakevr.com/): The Firedrake Adventures Descend into immersive VR dungeons on Meta Quest, where every corner hides puzzles to unravel, monsters to battle, and secrets to uncover. Catacombs Of Doom An Evil arises from the long ago. The minions of Ozmot are afoot!. Crypts Of The Golem King the High Septs of the town of Gillifax have directed you to the ancient tombs of the golem kings to retrieve as many magical artifacts as you can, before the minions of Ozmot recover them Wizard’s Warren The Necromages have sacked the city of Lavita, dragging its villagers into the depths of death’s unknown. […] - [Privacy Policy](https://firedrakevr.com/privacy-policy/): Who we are Our website address is: https://firedrakevr.com. Comments Suggested text: When visitors leave comments on the site we collect the data shown in the comments form, and also the visitor’s IP address and browser user agent string to help spam detection. An anonymized string created from your email address (also called a hash) may be provided to the Gravatar service to see if you are using it. The Gravatar service privacy policy is available here: https://automattic.com/privacy/. 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