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Dev Update: Sometimes the best ideas are the unexpected ones. I’ve been nose to the grindstone for the past week, pulling 12-hour days fixing, refining, and polishing the world. As the Firedrake universe starts to solidify, it somehow manages to get bigger every single day. Every improvement seems to reveal three more things I want […]

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Smashing things in FiredrakeVR

Testing the Smashing of Things In FiredrakeVR

Working on the live prototype for the smashing interactions deep in the dungeons of FiredrakeVR! I’ve always wanted the world to feel alive… where almost everything reacts to the player’s touch. Ideally, you could smash, break, or shatter nearly every object in sight. But, given the limits of mobile VR performance, I’ve had to make

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