Dev Update: Sometimes the best ideas are the unexpected ones. I’ve been nose to the grindstone for the past week, pulling 12-hour days fixing, refining, and polishing the world. As the Firedrake universe starts to solidify, it somehow manages to get bigger every single day. Every improvement seems to reveal three more things I want […]
Back at it on the last day of the year!
Back in the dev chair today for the next sprint. Have a week planned to really tighten up the gameplay and add a few new features and have a new headset to test on! Also played a bit with some new AI imgen tools to create a new poster. These tools are getting good.
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Firedrake VR – Latest Update!
Step into the dungeon and experience VR combat like never before!VR #FiredrakeVR #MetaQuest #IndieGameDev #VRGaming
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Testing the Smashing of Things In FiredrakeVR
Working on the live prototype for the smashing interactions deep in the dungeons of FiredrakeVR! I’ve always wanted the world to feel alive… where almost everything reacts to the player’s touch. Ideally, you could smash, break, or shatter nearly every object in sight. But, given the limits of mobile VR performance, I’ve had to make
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A walkabout in the firedrakeVR world.
Walk about the dungeon. A live feed from the Quest 2 with OVR metrics to gauge how the app is playing. It’s playing great performance wise!
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Dev Blog: Combat Update!
For the past couple of weeks, I’ve been deep in the dungeon, fully focused on refining Firedrake’s melee combat. This has always felt like the weakest part of the game during early builds and prototypes, and it was time to fix that. Now, I’ll admit, this isn’t the full-blown “physics-based melee” system you see in
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The Lost Level
Or so I thought. I remembered building a ladder system way back in the prototyping phase. I was sure I had made a prefab, which meant it should’ve been as simple as drag-and-drop. But when I went looking for it, I couldn’t find it anywhere. Even stranger, I couldn’t find the original level I remembered
Firedrake Dev Log: Website
Firedrake Dev Log Where to even begin? The past few months have been a blur of code, dungeon walls, and endless playtesting. I’ve crawled through every corner of every level, squashing bugs, polishing mechanics, and making sure the game feels smooth and fun from start to finish. Now that the build is running like a
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The World Of Firedrake
The world of Dorin has known a century of peace, its kingdoms thriving since the banishment of ancient evils. For generations, the shadow was nothing more than a tale to frighten children. But now, the winds carry whispers again. Villages vanish overnight. Caravans never reach their destinations. In the black hours, shapes move where no
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