Or so I thought.
I remembered building a ladder system way back in the prototyping phase. I was sure I had made a prefab, which meant it should’ve been as simple as drag-and-drop. But when I went looking for it, I couldn’t find it anywhere. Even stranger, I couldn’t find the original level I remembered testing it in.
This is one of the perils of being a solo dev. When you’re juggling bugs, level design, mechanics, and optimization, things blur together. Projects split, files move, and sometimes whole levels just… vanish.
After some head-scratching and digging, I finally tracked it down in an old backup project. Turns out, when I cloned my production project in Unity, that particular level never made the cut. Export, import, and—boom—the level (and the ladder) were back in action.
Crisis averted. Lesson learned.
Onward through the fog!
